*+IPAD+APPS

**SITES THAT EVALUATE APPS**
[|SMARTAPPSFORKIDS] Here is a site which reviews Apps for kids for installation on iPads, iPhones, etc. Some are free, some have a fee, but have been reviewed – good and so so. They are also broken into categories: age, top picks by site, top picks by viewers, free, etc., which is helpful.

[|AUTISM APPS] Autism Apps is simply a comprehensive list of apps that are being used with and by people diagnosed with autism, Down syndrome and other special needs. It also includes links to any available information that can be found for each app. The Apps are also separated into over 30 categories, and the descriptions are all searchable, so any type of app is easy to find and download.

**NEWS**
Flipboard is a personal news magazine filled with everything being shared across the Web, from breaking news to stories on world events, sports, travel and more. Simply pick a few topics and your Flipboard is instantly populated with the news you care about.
 * [|FLIPBOARD]**

[|LOOK IN MY EYES] Eye contact is an important social skill that some children find challenging. “Look in My Eyes” helps them practice this skill - while earning fun rewards and playing creatively. It was designed for children on the autism spectrum - especially those with Asperger’s Syndrome - but any child who has difficulties with eye contact may benefit from playing. $2.99

[|CALM COUNTER] Calm Counter is a visual and audio tool to help people calm down when they are angry or anxious. The app includes a social story about anger, and audio/visual tools for calming down. $2.99

[|FEEL ELECTRIC!] This app offers engaging tools that use content and curriculum from The Electric Company to provide opportunities to explore emotional vocabulary and self-expression. FREE

[|TALKING TOM] Tom is your pet cat, that responds to your touch and repeats everything you say with a funny voice. FREE

[|BEHAVIOR BREAKTHROUGHS] Training application using simulations and an interactive environment to model and display a child's behavior based on interventions applied by the user. Caregivers learn to effectively implement proven behavioral strategies and techniques using game-based technology.